branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

9 Months Ago
Fixed merge issue with unneeded using statement
10 Months Ago
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
10 Months Ago
fixed culling of the fencing on the tail of the attack heli for Paddy
10 Months Ago
Allow admins to auto-hover as well (Paddy request)
10 Months Ago
Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
10 Months Ago
Yaw clamp edit
10 Months Ago
Set up the new attack heli turret model
10 Months Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
10 Months Ago
Missed a prefab in 'Fixed duplicate collider names'
10 Months Ago
Fixed duplicate collider names
10 Months Ago
Setting up Tom's heli turret model WIP
10 Months Ago
Attack helicopter physics edits
10 Months Ago
Fixed missing attack heli purchase action string
10 Months Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
10 Months Ago
Finished transport heli fixup
10 Months Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
10 Months Ago
ScrapTransportHelicopter prefab fixup part 1
10 Months Ago
Mostly set up ability to buy attack heli from Air Wolf compound
10 Months Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
10 Months Ago
Merge Main -> Attackhelicopter
10 Months Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
10 Months Ago
Merge AttackHelicopterPreTurret -> Attackhelicoper. Integrates the merge from Main + fixes.
10 Months Ago
attack heli turret gibs prefab update
10 Months Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
10 Months Ago
test mesh for turret
1 Year Ago
Additional client-side visible changes on the heli when in a safe zone
1 Year Ago
Fixed some of the small monitor UI clipping
1 Year Ago
Prevent using attack heli guns in safe zones
1 Year Ago
Missile pods now show damage texture
1 Year Ago
Attack heli gib behaviour improvement
1 Year Ago
Fix server compile
1 Year Ago
Remove unused prefab on AH
1 Year Ago
Remove unused cannon turret prefab
1 Year Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
1 Year Ago
Clamp gunner input angles again on the server side
1 Year Ago
RefreshGunState fix double-up
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fix server compile, move muzzle transform properties
1 Year Ago
Merge GunnerScreen -> Attack Helicopter
1 Year Ago
Minor flying physics adjustment
1 Year Ago
Turret client tick moved
1 Year Ago
Make sure fuel fraction is always up-to-date when doing a network send
1 Year Ago
Only update cachedFuelFraction once per second
1 Year Ago
updated blur meshes to rig, updated blur materials with texture updates
1 Year Ago
Combined the frontfire and backfire effects into one effect
1 Year Ago
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
1 Year Ago
Heli rocket_fire effect rotatino fix
1 Year Ago
Put attack heli "embers" back into world space, as they were originally
1 Year Ago
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
1 Year Ago
Another rotation fix